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	<title>Comments on: Sqcolony!</title>
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	<link>http://artraid.com/alex/index.php/2006-07-08/sqcolony/</link>
	<description>Alex&#039;s GP2X, GP2X Wiz, and GP32 games; home of Sqdef tower defense.</description>
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		<title>By: Alex</title>
		<link>http://artraid.com/alex/index.php/2006-07-08/sqcolony/comment-page-1/#comment-43</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 11 Aug 2006 13:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://artraid.com/alex/index.php/2006/07/08/sqcolony/#comment-43</guid>
		<description>Thanks for all the feedback (from the &lt;a href=&quot;http://www.gp32x.com/board/index.php?showtopic=29972&quot; rel=&quot;nofollow&quot;&gt;thread&lt;/a&gt; too).

I realize that the GP2X&#039;s controls are not working well for this idea, so the next version will be different in that aspect - only one turret to control.

- Alex</description>
		<content:encoded><![CDATA[<p>Thanks for all the feedback (from the <a href="http://www.gp32x.com/board/index.php?showtopic=29972" rel="nofollow">thread</a> too).</p>
<p>I realize that the GP2X&#8217;s controls are not working well for this idea, so the next version will be different in that aspect &#8211; only one turret to control.</p>
<p>- Alex</p>
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		<title>By: zebarnabe</title>
		<link>http://artraid.com/alex/index.php/2006-07-08/sqcolony/comment-page-1/#comment-37</link>
		<dc:creator>zebarnabe</dc:creator>
		<pubDate>Sat, 29 Jul 2006 00:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://artraid.com/alex/index.php/2006/07/08/sqcolony/#comment-37</guid>
		<description>I don&#039;t own a GP2X, but by the look of the screenshot it looks like it has a particle engine ... :p ... my guess is that that is implemented on libraries, it looks like a cool game, the objective seems to be to destroy or throw awaythe redish squares using the green beam... if is that the concept (i&#039;ve only seen the picture here) it&#039;s a quite nice idea ^^</description>
		<content:encoded><![CDATA[<p>I don&#8217;t own a GP2X, but by the look of the screenshot it looks like it has a particle engine &#8230; :p &#8230; my guess is that that is implemented on libraries, it looks like a cool game, the objective seems to be to destroy or throw awaythe redish squares using the green beam&#8230; if is that the concept (i&#8217;ve only seen the picture here) it&#8217;s a quite nice idea ^^</p>
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	<item>
		<title>By: starpause</title>
		<link>http://artraid.com/alex/index.php/2006-07-08/sqcolony/comment-page-1/#comment-35</link>
		<dc:creator>starpause</dc:creator>
		<pubDate>Thu, 13 Jul 2006 21:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://artraid.com/alex/index.php/2006/07/08/sqcolony/#comment-35</guid>
		<description>like i said over on the gp32x forums:

this game would be MUCH improved by implementing psymastr&#039;s idea for controls, that would be the single most important change to make the game playbe and fun in it&#039;s current state. 

there are plenty of small tweaks that could make it more fun after that ;)</description>
		<content:encoded><![CDATA[<p>like i said over on the gp32x forums:</p>
<p>this game would be MUCH improved by implementing psymastr&#8217;s idea for controls, that would be the single most important change to make the game playbe and fun in it&#8217;s current state. </p>
<p>there are plenty of small tweaks that could make it more fun after that ;)</p>
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	<item>
		<title>By: infodroid</title>
		<link>http://artraid.com/alex/index.php/2006-07-08/sqcolony/comment-page-1/#comment-34</link>
		<dc:creator>infodroid</dc:creator>
		<pubDate>Mon, 10 Jul 2006 12:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://artraid.com/alex/index.php/2006/07/08/sqcolony/#comment-34</guid>
		<description>I think this game has excellent potential.

The biggest suggestion I would have is to modify the game so that your &quot;power&quot; goes up by default.

That is, if you aren&#039;t being hit by the abstract shapes (if you manage to fend them off), then your power should improve slightly.

This will allow the games to last much longer!

Also some kind of sound effects or soundtrack would also be welcome.</description>
		<content:encoded><![CDATA[<p>I think this game has excellent potential.</p>
<p>The biggest suggestion I would have is to modify the game so that your &#8220;power&#8221; goes up by default.</p>
<p>That is, if you aren&#8217;t being hit by the abstract shapes (if you manage to fend them off), then your power should improve slightly.</p>
<p>This will allow the games to last much longer!</p>
<p>Also some kind of sound effects or soundtrack would also be welcome.</p>
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