Comments Off September 10th, 2006 • Posted in GP2X
Airplyr progress

The controls and physics are done, and now I’m working on the AI’s (I want a couple of them, to make for diverse opponents :)). The game is capped off at 90 frames per second, but it fully runs at 111 on the GP2X. If all goes well the GP32 will also see a port of this, although last time I tried to compile something for it with SDL and DevKitARM I got some weird library errors :(
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