Post A Comment April 14th, 2009 • Posted in GP2X

Trap75 1.0

Download Trap75 1.0 from the GP2X Archive!
screenshot
screenshot

Trap75 is a game like Jezzball for the GP2X. You need to cover at least 75% of each level’s space without getting your lines hit by the balls. Top-3 hiscore table, nice smooth graphics, and best of all incredibly addicting :-)


Post A Comment - 1 Comment March 22nd, 2009 • Posted in GP2X

Zam, a pre-alpha GP2X build

Update March 31: new build, zombies now clumsily move around the map, and some of the graphics were tweaked.

You can try out a pre-alpha GP2X build of Zam from the game’s page.

screenshot
screenshot

Post A Comment March 10th, 2009 • Posted in GP2X

How many scaled and rotated sprites can the GP2X handle?

I gave the GP2X the cruel task of rendering 602 randomly scaled and rotated sprites from Zam on top of the game map. Is 4fps slow enough for you? (update December: it’s 6fps now :-)

screenshot

Post A Comment March 6th, 2009 • Posted in GP2X

Pentominos 1.0

Download Pentominos 1.0 from the GP2X Archive!
screenshot
screenshot

Today I finished updating Pentominos, the puzzle game I worked on in December of last year. This version adds sound effects and fixes the bug that accepted duplicated solutions. It has pretty much all the features I wanted to put in this game, it’s time for other things now!

Head over to Wikipedia for more info about pentominos.


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