Post A Comment April 14th, 2009 • Posted in GP2X
Trap75 1.0


Trap75 is a game like Jezzball for the GP2X. You need to cover at least 75% of each level’s space without getting your lines hit by the balls. Top-3 hiscore table, nice smooth graphics, and best of all incredibly addicting :-)
Post A Comment - 1 Comment March 22nd, 2009 • Posted in GP2X
Zam, a pre-alpha GP2X build
Update March 31: new build, zombies now clumsily move around the map, and some of the graphics were tweaked.
You can try out a pre-alpha GP2X build of Zam from the game’s page.


Post A Comment March 10th, 2009 • Posted in GP2X
How many scaled and rotated sprites can the GP2X handle?
I gave the GP2X the cruel task of rendering 602 randomly scaled and rotated sprites from Zam on top of the game map. Is 4fps slow enough for you? (update December: it’s 6fps now :-)

Post A Comment March 6th, 2009 • Posted in GP2X
Pentominos 1.0


Today I finished updating Pentominos, the puzzle game I worked on in December of last year. This version adds sound effects and fixes the bug that accepted duplicated solutions. It has pretty much all the features I wanted to put in this game, it’s time for other things now!
Head over to Wikipedia for more info about pentominos.